With Essence of Life, every time you kill a unit you will gain Essence, do not worry too much about this mechanic as you will always be killing units.It is highly recommended that players stay in the Grim Reaper form during both day and night phases, as there is little benefit in transforming back into a Farmer, unless you are actively trying to build/tech.Locust Swarm also damages buildings, so it can be useful to use whilst in an enclosed space in a player's base.Whilst Locust Swarm is active, players will fear you as you become more difficult to kill.Consider purchasing Boots of Speed as Grim Reaper's Ethereal Form has slow movement speed.It is recommended that you do not obtain Mask of Death until you have gained a couple of levels. Mask of Death is a useful tool for Grim Reaper to have, depending on how you play.if you are not revealed, build an army as fast as you can to get some quick kills as you will sooner or later be revealed since you will be fighting constantly after the second night.You can't transform until the second night so it is imperative that you build workers to gather lumber while you fight so you can tech later.Removed mana cost of changing between Ethereal form and Corporeal form. Restores 35 health and 7 mana whenever the Reaper kills an enemy unit
Gains 1 Agility or Intelligence (random one) whenever the reaper kills 10 enemy units. Passive: Damages all enemy organic units within 1500 AOE of Grim Reaper by 1% of their maximum hit points per second. The plague lasts for 5 minutes, and leeches away 10 hitpoints per second of nearby enemy units. Lasts 2 minutes.Ĭreates a cloud of death at the targeted point. Level 3: 100 initial damage, 8 minutes diseased taking 3 hitpoints per secondĬreates a plague of angry locusts that swarm out to bite, tear, and chew at enemy units over a great distance. Level 2: 75 initial damage, 7 minutes diseased, taking 2 hitpoints per second Level 1: 50 initial damage, 6 minutes diseased, taking 1 hitpoint per second A hero kill is worth 2 damage."īlasts a cloud of death and disease at enemy units that deal intital damage, and then minor over a long time. Passive: The Reaper gains 1 permanent damage for every 5 victims he kills. Does not work on Heroes, Farmers, Knights, Sorceresses or most creeps. Gives a chance to instantly inflict bonus damage on an attack. Level 2: Half the cooldown and mana cost, and can be cast from long range Level 1: Deals 20 damage initially and then 6 damage every few seconds. Cannot be cast on Farmers, knights, Heroes, Sorceresses or most creeps. Marks out a victim with an evil curse that cripples the victim and deals damage until it dies. He can hover or walk through obstacles while in Ethereal form. He can cast Disease Plague, Locust Plague, and Death Plague, and will take extra damage from Magic attacks and spells.
Turns the Grim Reaper ethereal, making him immune to physical damage but unable to attack.